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	<title>DMA &amp; System Architectures (Amiga→PC→SoC) - Revision history</title>
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	<updated>2026-05-04T20:12:11Z</updated>
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		<id>https://bsccs.stoney-wiki.com/w/index.php?title=DMA_%26_System_Architectures_(Amiga%E2%86%92PC%E2%86%92SoC)&amp;diff=52&amp;oldid=prev</id>
		<title>Bfh-sts: Created page with &quot;= DMA &amp; System Architectures (Amiga→PC→SoC) = This page explains how Direct Memory Access (DMA) improves system performance and shows examples of different hardware architectures.  == Direct Memory Access (DMA) == In a system without DMA, the CPU must handle every data transfer: # Read data from peripheral into a register. # Write the data from the register into memory.  This creates overhead and slows down performance.  With DMA, a peripheral can transfer data direc...&quot;</title>
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		<updated>2025-10-20T13:33:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= DMA &amp;amp; System Architectures (Amiga→PC→SoC) = This page explains how Direct Memory Access (DMA) improves system performance and shows examples of different hardware architectures.  == Direct Memory Access (DMA) == In a system without DMA, the CPU must handle every data transfer: # Read data from peripheral into a register. # Write the data from the register into memory.  This creates overhead and slows down performance.  With DMA, a peripheral can transfer data direc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= DMA &amp;amp; System Architectures (Amiga→PC→SoC) =&lt;br /&gt;
This page explains how Direct Memory Access (DMA) improves system performance and shows examples of different hardware architectures.&lt;br /&gt;
&lt;br /&gt;
== Direct Memory Access (DMA) ==&lt;br /&gt;
In a system without DMA, the CPU must handle every data transfer:&lt;br /&gt;
# Read data from peripheral into a register.&lt;br /&gt;
# Write the data from the register into memory.&lt;br /&gt;
&lt;br /&gt;
This creates overhead and slows down performance.&lt;br /&gt;
&lt;br /&gt;
With DMA, a peripheral can transfer data directly to or from memory:&lt;br /&gt;
* The peripheral temporarily takes control of the bus.&lt;br /&gt;
* Data moves in a single step without involving the CPU.&lt;br /&gt;
* Special control signals decide who has control of the bus.&lt;br /&gt;
&lt;br /&gt;
== DMA in practice ==&lt;br /&gt;
Example: a network card receives a packet.&lt;br /&gt;
* Without DMA: CPU copies the packet from the card into RAM.&lt;br /&gt;
* With DMA: the card writes the packet directly into RAM (or cache), saving CPU time.&lt;br /&gt;
&lt;br /&gt;
== Hardware architectures ==&lt;br /&gt;
=== Amiga 500 mainboard ===&lt;br /&gt;
A 1980s home computer with clearly separated components: CPU, RAM, ROM, graphics, audio, I/O ports, and DMA controller.&lt;br /&gt;
&lt;br /&gt;
=== PC motherboard ===&lt;br /&gt;
Modern boards integrate CPUs, chipsets, memory slots, and a variety of controllers connected via buses such as PCI Express.&lt;br /&gt;
&lt;br /&gt;
=== System on a Chip (SoC) ===&lt;br /&gt;
Today, even inexpensive chips integrate:&lt;br /&gt;
* Multiple CPU cores,&lt;br /&gt;
* Memory,&lt;br /&gt;
* Peripherals,&lt;br /&gt;
* Programmable I/O.&lt;br /&gt;
&lt;br /&gt;
Microcontrollers may cost only a few cents while providing a complete computer on a single chip.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware and Operating Systems]]&lt;/div&gt;</summary>
		<author><name>Bfh-sts</name></author>
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