Dead-end pages
Jump to navigation
Jump to search
The following pages do not link to other pages in MediaWiki.
Showing below up to 50 results in range #1 to #50.
- ASCII: Code Chart, Control Codes & End-of-Line Conventions
- Absorption laws
- Addressing Modes: Direct, Indirect, Base+Index, Offsets
- Arithmetic: add, sub, inc, dec
- Assembly Playfield: Build, Run & Debug (NASM, LD, GDB)
- Assembly Programming: Overview & Conventions
- Associative laws
- Base Conversions: Decimal, Binary, Octal, Hex
- Binary: Bits, Grouping & Powers of Two
- Build & Debug Basics: Warnings, Errors, gdb Intro
- Build Automation with make: Rules, Targets & Makefiles
- CPU & Buses: How the CPU Talks to the World
- Commutative laws
- Conjunction
- Contraposition
- Control Flow: CMP, Jumps, Calls & Syscalls
- DMA & System Architectures (Amiga→PC→SoC)
- Data Definition Directives: db, dw, dd, dq, equ
- Data Types
- De Morgan's laws
- Development Process: Overview & History of Programming
- Disjunction
- Distributive laws
- Double negation
- Endianness: Byte Order & Practice
- Endliche Mengen & Einschluss-Ausschluss-Prinzip
- Equivalence
- Exclusive disjunction
- Exercises - 01 Kontrollaufgaben
- Exercises - 02 Kontrollaufgaben
- Fixed-Point Numbers & Binary Fractions: Representation and Conversion
- Flags and Instruction Pointer (RFLAGS & RIP)
- Floating-Point in Practice: Absorption, Non-Associativity and Comparisons
- From Source to Executable: Object Modules, Linking & ELF
- Funktionen: Definition, Notation & Beispiele
- GNU/Linux Basics: Kernel, Distros & Install
- Geordnete Paare, n-Tupel & kartesische Produkte
- Hands-on: Debugger Exercise for Register Parts (AX/BX/CX)
- Hands-on Example: eatsyscall64 (NASM + ld)
- Hardware & OS: Overview
- Hexadecimal: Reading, Arithmetic & Shorthand for Binary
- Historical Context: Register Growth & Segment Registers
- IEEE 754 Floating Point: Mantissa, Exponent, Bias and Hidden Bit
- IEEE 754 Formats, Special Values and Rounding Modes
- Idempotent laws
- Implication
- Implication transformations
- Instruction Set Basics: MOV, Arithmetic & Logic
- Integer Overflow & Bit-Pattern Interpretation (Signed vs Unsigned)
- Labels and Entry Point ( start)