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  1. ASCII: Code Chart, Control Codes & End-of-Line Conventions
  2. Absorption laws
  3. Addressing Modes: Direct, Indirect, Base+Index, Offsets
  4. Arithmetic: add, sub, inc, dec
  5. Assembly Playfield: Build, Run & Debug (NASM, LD, GDB)
  6. Assembly Programming: Overview & Conventions
  7. Associative laws
  8. Base Conversions: Decimal, Binary, Octal, Hex
  9. Binary: Bits, Grouping & Powers of Two
  10. Build & Debug Basics: Warnings, Errors, gdb Intro
  11. Build Automation with make: Rules, Targets & Makefiles
  12. CPU & Buses: How the CPU Talks to the World
  13. Commutative laws
  14. Conjunction
  15. Contraposition
  16. Control Flow: CMP, Jumps, Calls & Syscalls
  17. DMA & System Architectures (Amiga→PC→SoC)
  18. Data Definition Directives: db, dw, dd, dq, equ
  19. Data Types
  20. De Morgan's laws
  21. Development Process: Overview & History of Programming
  22. Disjunction
  23. Distributive laws
  24. Double negation
  25. Endianness: Byte Order & Practice
  26. Endliche Mengen & Einschluss-Ausschluss-Prinzip
  27. Equivalence
  28. Exclusive disjunction
  29. Exercises - 01 Kontrollaufgaben
  30. Exercises - 02 Kontrollaufgaben
  31. Fixed-Point Numbers & Binary Fractions: Representation and Conversion
  32. Flags and Instruction Pointer (RFLAGS & RIP)
  33. Floating-Point in Practice: Absorption, Non-Associativity and Comparisons
  34. From Source to Executable: Object Modules, Linking & ELF
  35. Funktionen: Definition, Notation & Beispiele
  36. GNU/Linux Basics: Kernel, Distros & Install
  37. Geordnete Paare, n-Tupel & kartesische Produkte
  38. Hands-on: Debugger Exercise for Register Parts (AX/BX/CX)
  39. Hands-on Example: eatsyscall64 (NASM + ld)
  40. Hardware & OS: Overview
  41. Hexadecimal: Reading, Arithmetic & Shorthand for Binary
  42. Historical Context: Register Growth & Segment Registers
  43. IEEE 754 Floating Point: Mantissa, Exponent, Bias and Hidden Bit
  44. IEEE 754 Formats, Special Values and Rounding Modes
  45. Idempotent laws
  46. Implication
  47. Implication transformations
  48. Instruction Set Basics: MOV, Arithmetic & Logic
  49. Integer Overflow & Bit-Pattern Interpretation (Signed vs Unsigned)
  50. Labels and Entry Point ( start)

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